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It's my mission to make everyone happy!
~ Sayori

Sayori is one of the two deuteragonists (alongside Monika) of the 2017 visual novel game, Doki Doki Literature Club!.

She is one of the five members and revealed to be Vice-President of the Literature Club in Act 1; after Monika is eventually deleted in Act 3, she replaces her as the club "president" in Act 4 and serves as one of the three characters for whom the player can write poems for. She is also the protagonist's childhood friend.

When she inherited the position of being the club president, she started displaying patterns of self-awareness and sentience in a similar manner to Monika when she was the club president.

Her Good Ranking[]

Her Heroic Deeds[]

  • She cares about each and every one of her friends, including Monika.
  • She often breaks up arguments that occur between Yuri and Natsuki with her being the only one to do this, other than the protagonist.
    • Sayori also manages to find methods to compliment both Yuri and Natsuki's respective poems and writing skills as a method to end their arguments. Her skills often manage to satisfy both members and make them regret their initial conflict against one another.
  • She is extremely friendly and childish to most people in general, which appeals the audience.
  • Even when she attains hyperawareness of being sentient as a video game character, she does not hold much of a grudge against Monika despite discovering all of the heinous actions she has been performing.
  • She does not terminate any of her friends in the true ending despite gaining the power to easily do so if she wanted to.
  • In the good ending, she instead directly thanks the player themselves for going out their way to make everyone happy and does not perform any of Monika's initial wrongdoings and retains the game stationary and active while leaving everyone alive.
  • Although Sayori does attempt to pick up where Monika left off in the normal ending of Act 4 upon becoming the club president, this is rather out of simple obsession instead of becoming fallen considering that there is no implication that Sayori's actions would have harmed any innocent people since she did not delete Natsuki and Yuri, does not hold much of a grudge against Monika for her actions and basically wanted to be alone with the player. It is also worth noting that this specific moment was more or so intended to expose the game's never-ending cruel nature rather than present Sayori as a villain.
    • Additionally, unlike Monika, Sayori did not abuse her "club president" powers at all and merely made usage of them in an attempt to trap herself and a player in a room without actually harming anyone.
    • It is also very plausible that Sayori had moral agency issues in this specific ending too since she was given the "president" position as soon as the world was reset without having any say of her own, which gave her hyperawareness as a side-effect and likely sabotaged her mentality.
  • While the protagonist is more admirable than Sayori due to optionally defeating Monika or keeping her alive without deleting her, they have far more resources than Sayori as they have access to all of the game's files while Sayori is just a regular video game character for majority of the game.
  • Despite Sayori's blatant disregard for her own life due to her depression, even so much as struggling to find a reason to do something as simple as get out of bed in the morning, she refuses to force that mentality onto others and goes out of her way to make everyone else happy even though she has her own insecurities.
  • At the end of Act 1, Sayori commits suicide after confessing to the protagonist the day before rather he accepts or reject her confession. However, this was not done to spite them, but rather out of martyrous purposes as she was enforced to do so due to Monika's interference worsening her depression, but her death is the reason Monika started causing everything to go even more downhill onward and later ended up deleting Natsuki and Yuri at the end of Act 2, and finally began Act 3. This would conclude with the player eventually deleting Monika at the end and leading up to Act 4, where Sayori and her friends are all revived, thus making Sayori at least posthumously admirable. Thus, Sayori's sacrifice in Act 1 is what gradually led to Monika's defeat in Act 3.
  • Overall, Sayori is the only club member besides Natsuki and the protagonist to lack corrupting factors.

Why She Doesn't Stand Out?[]

  • Even though Sayori sacrificing herself for Monika to start Act 2 and 3 and give the player an advantage to delete the latter is unquestionably admirable, Sayori fails the admirable standards to the protagonist himself, who deleted Monika from the game's files in Act 3, despite the protagonist having much more resources than Sayori.
    • Even outside of that, her heroism revolves around nothing more than standard kindness and supportive heroism, as all she does is spread happiness around people surrounding her without performing much admirable actions.
  • At the regular ending, she is shown to be somewhat self-centered. When Sayori became the new president of the literature club, She starts to corrupt the game and attempted to force the player to be with her, not caring how the player would feel about it.

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Sayori | Yuri | Protagonist